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Comments for Space Tetris

Return to Space Tetris

A new version of this scenario was uploaded on Mon Apr 06 23:22:18 UTC 2009
A new version of this scenario was uploaded on Mon Apr 06 23:39:07 UTC 2009
A new version of this scenario was uploaded on Mon Apr 06 23:43:00 UTC 2009
mjrb4mjrb4

2009/4/7

The space theme continues - nice one! As for more extensions, it'd be nice if the blocks speed up a bit as you go (it starts off at a nice speed but could do with getting a bit faster.) Also, if you constantly move left and right you can hold the block in the same position and cheat while you work out where to put it!
mjrb4mjrb4

2009/4/7

Just about managed 940 - almost at the 1000 mark...
A new version of this scenario was uploaded on Tue Apr 07 21:26:38 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 21:30:40 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 21:48:43 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 21:49:39 UTC 2009
spacebluespaceblue

2009/4/7

There appears to be a delay after a piece lands and stops moving. This delay should be due to the creation of a new tetris piece, but there is no delay on the scenario inside my computer, so i will be constantly updating things onto the gallery and testing them there.
Joaco96Joaco96

2009/4/7

very good is great, good job
A new version of this scenario was uploaded on Tue Apr 07 22:09:21 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 22:20:44 UTC 2009
mjrb4mjrb4

2009/4/8

With regards to the performance issues, have you declared your images as static fields or are you re-loading / re-initialising them each time? That may well be the issue - refactoring your code so the images are all static (and therefore just loaded once in the lifetime of the game rather than each time a new block is made) may help with the speed up factor :)
spacebluespaceblue

2009/4/8

They are, in fact, static fields, but thank you =)
A new version of this scenario was uploaded on Wed Apr 08 20:36:58 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 20:38:20 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 20:39:18 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 20:40:31 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 22:54:01 UTC 2009
spacebluespaceblue

2009/4/8

okay.... i rebuilt the code... but its still slow on the internet. The strange thing is that its normal on my computer.
mjrb4mjrb4

2009/4/8

Perhaps it's just coincidence, but it does seem better to me than when I played it last. And I made it to 1160 this time ;)
A new version of this scenario was uploaded on Wed Apr 08 23:51:11 UTC 2009
A new version of this scenario was uploaded on Thu Apr 09 01:52:59 UTC 2009
A new version of this scenario was uploaded on Thu Apr 09 01:53:13 UTC 2009