Make a higher target.
@Game/maniac, when creating a new high score, it does not show up the immediately (that is, you have to loose again before you see it registered on the high scores panel).
here, I worked an half hour on it and I made it; I worked with the last update you both uploaded and this is the result. put these files in the scenario folder
Darkness.java: https://docs.google.com/open?id=0B5KmnySxat4WVVhEZFdpOFhNQmM
ScrollingBg2.java: https://docs.google.com/open?id=0B5KmnySxat4WWUtWWGYyaHl1TFE
Worldy.java: https://docs.google.com/open?id=0B5KmnySxat4WMWpISTlsakFZa1E
I just found one method to do this, but it slows the game a bit down.
add this to the UpdateImage method before the return
List explodeEm = getWorld().getObjects(Flame.class);
Iterator i = explodeEm.iterator();
while(i.hasNext()) {
Flame a = (Flame) i.next();
G2D_Graphic.drawImage(BI_GI_Light,null,a.getX()-GI_Light.getWidth()/2,a.getY()-GI_Light.getHeight()/2);
}
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