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Comments for Lumix

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A new version of this scenario was uploaded on Wed May 23 04:24:29 UTC 2012 Added shooting sounds. Audio is not leveled and too loud even when on low volume. Need to have audio play at right times and not after each other.
kartikitrakkartikitrak

2012/5/23

I need to heavily compress the audio and the pictures. Barely any features and it's taking a good 15 second+ for me to load the game...
kartikitrakkartikitrak

2012/5/23

Need to fix the audio. It keeps playing after you press Stop. Scroll wheel weapon switch bug, when scrolling you might have to scroll twice to switch to next weapon.
A new version of this scenario was uploaded on Thu May 24 20:33:15 UTC 2012 Changed sprites for main ship body and weapons. Added inventory GUI, however still need to implement it. Fixed shooting sound.
A new version of this scenario was uploaded on Wed May 30 22:06:58 UTC 2012 Managed to get the inventory gui to fully work. Small bugs and added code for enemy movement, not yet enabled.
A new version of this scenario was uploaded on Sat Jun 02 16:14:21 UTC 2012 Fixed enemy path following. Added a simple menu screen. Changed play music to something less loud. Press "p" to pause; pausing only stops your player movement, bullets will continue to fly. Press "m" in the menu screen to mute. Might be a memory leak somewhere, or just might bad computer.
A new version of this scenario was uploaded on Sat Jun 02 16:23:27 UTC 2012 fixed mute bug.
DutaDuta

2012/6/2

If it helps, its running perfectly for me, but then I have a decent computer (in relation to "Might be a memory leak somewhere, or just might bad computer.")
kartikitrakkartikitrak

2012/6/2

Thanks. I think it's just my bad computer. I do most of the coding and compiling on an old computer with 1gb of ram and integrated graphics.
DutaDuta

2012/6/2

Oh fair enough. By the way, if you're ever stuck, I don't mind helping :) I haven't coded java in a while but I know enough to probably be able to help with anything you need. I really like the graphics of this game, it feels very clean - I'm looking forward to it becoming playable :D
kartikitrakkartikitrak

2012/6/3

Ok thanks. I'll come to you if I need help.
A new version of this scenario was uploaded on Mon Jun 04 18:29:10 UTC 2012 Added dummy enemies to test path follower and the looks. No scores yet. Next to be added, explosions!!!
A new version of this scenario was uploaded on Tue Jun 05 17:19:21 UTC 2012 Added explosions. Need to fade explosion particles a bit
sp33dysp33dy

2012/6/5

This is looking GReeeat!!! Keep it going. Love the idea of the 'follow the line'..