They're supposed to bounce just high enough to get under if you time it right (similar to the original Pang, that was one of the challenging parts). I'll probably add in a difficulty option that adjusts how high they bounce.
A new version of this scenario was uploaded on Tue May 22 00:57:04 UTC 2012
Second player added, random upgrade drops added, minor changes/fixes
A new version of this scenario was uploaded on Tue May 22 04:25:24 UTC 2012
Press your shoot button to join. Other assorted changes
A new version of this scenario was uploaded on Thu May 24 03:07:35 UTC 2012
More minor fixes/changes. Added a menu.
A new version of this scenario was uploaded on Fri May 25 03:45:53 UTC 2012
Added cling shot. More minor changes
A new version of this scenario was uploaded on Sun Jun 03 02:45:09 UTC 2012
Minor changes and bugfixes
2012/5/21
2012/5/21
2012/5/21
2012/5/21
2012/5/21
2012/6/3
2012/6/4
2012/8/13
2012/8/13
2012/8/13