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A new version of this scenario was uploaded on Fri Apr 06 10:56:19 UTC 2012 added enemy (weak opponent) added attack -space-
A new version of this scenario was uploaded on Fri Apr 06 17:03:35 UTC 2012 lots of unfineshed stuf please suggesst idears and code idears(cleanup) score
SPowerSPower

2012/4/6

I saw you doing this in your code: [code]World world; world = getWorld(); world.dosomething;[/code] This could be better by doing this: [code]getWorld().dosomething;[/code] This uses less memory, because we're not creating variables that have to be stored in your memory. It wouldn't be that much code that you use less when you do it on my way, but it's always better to don'use more memory than you need to. I hope this helps.
A new version of this scenario was uploaded on Fri Apr 06 19:58:20 UTC 2012 added enemy =TheNinja tracker TArking
SPowerSPower

2012/4/7

It's just getting better and better. But when all apples are eaten, the game doesn't stop. You could add that fuctionality.
A new version of this scenario was uploaded on Sat Apr 07 10:45:04 UTC 2012 added minion that will seek and kill weakopponents or distract ninjas
A new version of this scenario was uploaded on Sat Apr 07 11:17:51 UTC 2012 i had to remove the minion as i kept getting a error message
A new version of this scenario was uploaded on Sat Apr 07 14:35:18 UTC 2012 small bug fix added end to game
A new version of this scenario was uploaded on Sat Apr 07 14:40:15 UTC 2012 skin change added enemy ==tracker==like ninja but slower
A new version of this scenario was uploaded on Sat Apr 07 14:40:44 UTC 2012 skin change added enemy ==tracker==like ninja but slower
A new version of this scenario was uploaded on Sat Apr 07 16:40:36 UTC 2012 added levels \\currntly only two//
A new version of this scenario was uploaded on Sat Apr 07 17:12:20 UTC 2012 re added game win
A new version of this scenario was uploaded on Sat Apr 07 19:06:22 UTC 2012 added mouse control (press w to move forward)
A new version of this scenario was uploaded on Sat Apr 07 19:42:52 UTC 2012 added more levels ==now 4==
A new version of this scenario was uploaded on Sun Apr 08 12:49:12 UTC 2012 happy easter secret easter update
A new version of this scenario was uploaded on Sun Apr 08 14:12:30 UTC 2012 added boss the boss isent killable ==YET==
A new version of this scenario was uploaded on Sun Apr 08 14:22:34 UTC 2012
-nic--nic-

2012/4/8

if you have any idears please comment
SPowerSPower

2012/4/8

Slower gamplay, this is impossible
SPowerSPower

2012/4/8

Slower gamplay, this is impossible
-nic--nic-

2012/4/8

lol ok il have a look
-nic--nic-

2012/4/8

ps i can complete it
A new version of this scenario was uploaded on Sun Apr 08 14:30:34 UTC 2012 slower gameplay
A new version of this scenario was uploaded on Mon Apr 09 10:02:34 UTC 2012 readded end again!! boss killable new attack ==arrow== press space old attack is gone
A new version of this scenario was uploaded on Mon Apr 09 10:21:22 UTC 2012 no key control new lvl now 5
A new version of this scenario was uploaded on Mon Apr 09 10:48:34 UTC 2012 new boundrys
SPowerSPower

2012/4/9

I think it would be nice if the boss would shoot at you, otherwise it's a little bit easy... :)
-nic--nic-

2012/4/9

the boss will become much much much much much harder :{)
SPowerSPower

2012/4/9

Great! I'll wait for it :)
SPowerSPower

2012/4/9

Tip: use the new Highscore APIs in Greenfoot 2.2. I wrote a course about upgrading your skills to Greenfoot 2.2, you can download it here: http://www.2shared.com/document/fK0wPwlQ/Learning_Greenfoot_22.html This comes in handy when you want to take full advantace of the new Greenfoot 2.2 features
-nic--nic-

2012/4/9

cool i ll have a look
-nic--nic-

2012/4/9

but the bosses skin will deteriate as it loses health but im having a bit of trouble changing the skin ps i spent half an hour making hte skins lol :{)
A new version of this scenario was uploaded on Mon Apr 09 14:50:30 UTC 2012 boss has more health new counter
SPowerSPower

2012/4/9

I see you're using the Counter class of Greenfoot 2.2 :) Great!
A new version of this scenario was uploaded on Tue Apr 10 13:46:55 UTC 2012 every time you fire a arrow you lose 5 points oh and ??????
A new version of this scenario was uploaded on Tue Apr 10 14:33:36 UTC 2012 the boss can fire balls of fire at you
A new version of this scenario was uploaded on Tue Apr 10 15:22:01 UTC 2012 addedscoreboard
-nic--nic-

2012/4/10

ok at the moment i cant play the game so can you tell me if the score board is working big thanks:)