A new version of this scenario was uploaded on Fri Apr 06 13:08:07 UTC 2012
-Bigger screen
-Using built in Score board of Greenfoot 2.2
-Little gameplay improvments
A new version of this scenario was uploaded on Sun Apr 08 13:27:33 UTC 2012
-Added some secret features which will be enabled later on
-Improvements in the code
A new version of this scenario was uploaded on Sun Apr 08 13:59:28 UTC 2012
-Added monsters
-Your character now also can be a monkey (your character is automatically picked)
Sometimes, when you jump on the top, you suddenly loose, because a monster was added...
Maybe you can change that, you can see, where a monster comes. (?)
A new version of this scenario was uploaded on Sun Apr 08 14:52:45 UTC 2012
-Added an arrow so you can see where the monster will appear
A new version of this scenario was uploaded on Mon Apr 09 11:38:22 UTC 2012
-Swith to another animal by clicking on the screen
-Improvements in the code
A new version of this scenario was uploaded on Mon Apr 09 11:47:33 UTC 2012
-Bug fix
Great!
But with the monke you've got better changes to escape from the monsters!
Because u are using the getOneIntersectingObject or getIntersectingObjects method, but the image of the monkey is much taler than the image of the mammoth.
Maybe u could think about a solution.
@ F-L-Undead
That might be true.
But he's although using the same method for the floors...
And then you've got higher chances with the mammoth to reach a higher one...
@SPower
Well...
I haven't searched for one, yet...
But I'll do that, now.
If I find one, I'll tell you! ;)
I've found 3 Sounds, that would fit. (In my opinion)
If you want, I can sent them to you and you can choose, if you'll use one (or more) of them, or not. :)
A new version of this scenario was uploaded on Tue Apr 10 13:42:48 UTC 2012
-Added background sound, pause it by pressing space
-Added warning sound for the arrow
A new version of this scenario was uploaded on Tue Apr 10 14:05:05 UTC 2012
-Added a play and pause button, which lets you play and pause the background music
A new version of this scenario was uploaded on Sat Apr 14 11:12:47 UTC 2012
The biggest update ever in Jump!
-Added power ups: shield and rocket (more later on)
-New look for the platforms
-Improved jumping
-Better looking scoreboard
-Improved appearing of monsters
I love to hear what you think about these new features, so please leave a comment.
A new version of this scenario was uploaded on Sat Apr 14 11:24:27 UTC 2012
-Bug fix
im posting this here cos i dont no whare else to put it
Spower your collection is called created by spowers course not being ungratefull but it sort of sounds like you made it (see what i mean) so asking a big favour would it be possible to change the name to some thing like up graded with spowers course???
thanks:)
????
A new version of this scenario was uploaded on Sun Apr 15 15:15:56 UTC 2012
Another big update!
-Added a new animal: the panda
-Added a new power up: the gun. Click on the screen to shoot the monsters!
-Added 2 new monsters: a small ball and a big ball.
-Added a new reset button: this is the only place to change the kind of the animal
-Sound starts when you press run, not when the scenario is loaded
-Added a seventh platform, that makes it a little bit more easy
I know the bug, and I will fix it as fast as I can. I'm also working on another bug, which I'm not going to tell, but I'm working on it (if I tell it I might get more comment about it :) ).
A new version of this scenario was uploaded on Mon Apr 16 14:29:57 UTC 2012
-Bug fixes: no more many monsters and gun power up bug fix
-Big ball monster will move slower
With the latest update, I hasn't this problem...
And I just broke my record today! ;)
Have you tried it with all characters?
Because with the panda it should be possible to reach all.
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