This site requires JavaScript, please enable it in your browser!
Greenfoot back

Comments for Multi-chat

Return to Multi-chat

A new version of this scenario was uploaded on Mon Apr 02 02:48:17 UTC 2012 Less demand on gallery
A new version of this scenario was uploaded on Mon Apr 02 02:51:35 UTC 2012 Ah crap.
A new version of this scenario was uploaded on Mon Apr 02 02:55:01 UTC 2012 Half-crap
A new version of this scenario was uploaded on Mon Apr 02 17:59:34 UTC 2012 Another test
A new version of this scenario was uploaded on Mon Apr 02 18:27:43 UTC 2012 Storage fix maybe
A new version of this scenario was uploaded on Tue Apr 03 03:18:20 UTC 2012 testing testing 123
A new version of this scenario was uploaded on Tue Apr 03 03:53:50 UTC 2012 New idea.
A new version of this scenario was uploaded on Tue Apr 03 04:01:39 UTC 2012 Fixes
A new version of this scenario was uploaded on Tue Apr 03 18:19:13 UTC 2012
A new version of this scenario was uploaded on Tue Apr 03 22:28:23 UTC 2012 It probably works now!
A new version of this scenario was uploaded on Wed Apr 04 02:49:52 UTC 2012 Improvements but maybe spamming messages still
A new version of this scenario was uploaded on Wed Apr 04 02:54:03 UTC 2012 Maybe fixed the reapeating of messages?
A new version of this scenario was uploaded on Wed Apr 04 03:00:29 UTC 2012 Fixed my stupid-ness preventing new users from chatting.
A new version of this scenario was uploaded on Wed Apr 04 03:02:48 UTC 2012 Update again
A new version of this scenario was uploaded on Wed Apr 04 03:13:27 UTC 2012 /listall function and something else
A new version of this scenario was uploaded on Wed Apr 04 04:07:20 UTC 2012 Getting better =D
A new version of this scenario was uploaded on Thu Apr 05 01:59:26 UTC 2012 Fixed autocorrect, commented a bunch and reduced store calls
A new version of this scenario was uploaded on Thu Apr 05 02:55:13 UTC 2012 Bugfix
A new version of this scenario was uploaded on Thu Apr 05 03:21:20 UTC 2012 Maybe lag fix
A new version of this scenario was uploaded on Thu Apr 05 03:22:40 UTC 2012 Nevermind
A new version of this scenario was uploaded on Fri Apr 06 01:50:57 UTC 2012 Bugfix
A new version of this scenario was uploaded on Fri Apr 06 01:52:10 UTC 2012 Bugfix again
A new version of this scenario was uploaded on Fri Apr 06 01:59:59 UTC 2012 bugfix x3
SPowerSPower

2012/4/9

Myabe it's a bug, maybe it's not, but this always happens: When I post a message, I always see a few users. But when I post a second message, all the users (except for one, which is always the same: mjrb4) disappear/go offline
DonaldDuckDonaldDuck

2012/4/11

The first time it refreshes it shows all the users that have been active recently. The second time and forward it shows only the active users. I'm not sure why mjrb is always showing as online...
A new version of this scenario was uploaded on Wed Apr 11 02:01:13 UTC 2012 Testing out a bugfix... Also, bump!
A new version of this scenario was uploaded on Wed Apr 11 02:08:55 UTC 2012 Re-bugfixed
A new version of this scenario was uploaded on Wed Apr 11 02:17:53 UTC 2012 Bugfix with slight possibly unavoidable glitch.
A new version of this scenario was uploaded on Wed Apr 11 02:22:21 UTC 2012 Last bufgix trial of the day
SPowerSPower

2012/4/11

Ok, now I understand.
Sneaky4296Sneaky4296

2012/4/12

The scenario isn't even running at this point...
DonaldDuckDonaldDuck

2012/4/13

check your java console. You may not be logged in or the applet may not be communicating with the high-scores
Sneaky4296Sneaky4296

2012/4/13

When you try to do anything, such as type, the scenario pauses.
drhorriblejrdrhorriblejr

2012/4/13

EVERYONE GO ON TO MULTICHAT! I want to know if it works with multible people at once!
A new version of this scenario was uploaded on Sun Jun 10 20:06:10 UTC 2012 Just experimenting with some multi-threading now.
A new version of this scenario was uploaded on Sun Jun 10 20:09:11 UTC 2012 Just a bugfix test.
A new version of this scenario was uploaded on Sun Jun 10 20:28:02 UTC 2012 Talk to people yay
A new version of this scenario was uploaded on Sun Jun 10 20:31:28 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:33:09 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:37:59 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:39:03 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:40:23 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:42:35 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:43:55 UTC 2012 Testing lag
A new version of this scenario was uploaded on Sun Jun 10 20:46:51 UTC 2012 Testing lag - already reduced greatly
A new version of this scenario was uploaded on Sun Jun 10 20:56:29 UTC 2012 Reduced parallel string sending to try to improve lag
A new version of this scenario was uploaded on Sun Jun 10 21:42:04 UTC 2012 Parallel multi-threading (if that's a thing)
A new version of this scenario was uploaded on Sun Jun 10 21:48:22 UTC 2012 Double Parallel multi-threading (if that's a thing)
A new version of this scenario was uploaded on Sun Jun 10 21:50:27 UTC 2012 I don't know why the lag isn't 0% of what it was before......
A new version of this scenario was uploaded on Sun Jun 10 22:39:14 UTC 2012 Maybe this time