If you casually stare, or slowly gaze around, on the larger size mazes, you will get the (optical) illusion of blue-gray dots in the white-space between the paths.
A new version of this scenario was uploaded on Fri Apr 06 00:31:12 UTC 2012
Added timers: one for Player and one for AI. May increase height of world to make room for larger font later.
A new version of this scenario was uploaded on Sun Apr 08 21:30:23 UTC 2012
Enlarged the timers.
It's really nice, Still looking how it works..
Also would you mind letting me add the generation into my game (RPG) I'll let you have credits if you want.
Sure, no problem. But, I do not REQUIRE (as in demand) credits. Do, at least, check out some of my other scenarios.
BTW, for a thrill, before running, remove the top object and watch it actually create a maze.
Wow, reading though the code, and well. It's very interesting, Before you gave me the source I looked into Maze Generating algorithms, So I can see were you got it, But to see it in code, Wow.
Im trying to implement it now, But i'm having a hard time doing so! D: But still, this is amazing.
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