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Comments for The Maze Factory

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A new version of this scenario was uploaded on Sun Mar 25 04:29:22 UTC 2012
A new version of this scenario was uploaded on Sun Mar 25 11:50:18 UTC 2012
A new version of this scenario was uploaded on Sun Mar 25 11:52:10 UTC 2012
A new version of this scenario was uploaded on Sun Mar 25 13:55:52 UTC 2012 Changed screenshot.
A new version of this scenario was uploaded on Sun Mar 25 13:57:09 UTC 2012 Changed screenshot.
A new version of this scenario was uploaded on Sun Mar 25 14:00:01 UTC 2012 Changed screenshot.
A new version of this scenario was uploaded on Sun Mar 25 14:01:37 UTC 2012 Changed screenshot.
A new version of this scenario was uploaded on Mon Mar 26 01:56:09 UTC 2012 Added a slight twist in the creation process of the mazes.
danpostdanpost

2012/3/26

If you casually stare, or slowly gaze around, on the larger size mazes, you will get the (optical) illusion of blue-gray dots in the white-space between the paths.
kiarockskiarocks

2012/3/26

WTH? Cant make a maze, hitting r causes an error.
matt.milanmatt.milan

2012/3/26

nice suggestion: 2 timers, one for player time, one for solver time...see if you can beat the logic time!
danpostdanpost

2012/3/26

@kiarocks, is your system still screwed up?
kiarockskiarocks

2012/3/26

Still no maze, but 'r' is no longer a problem
danpostdanpost

2012/3/27

@kiarocks, must be a Mac thing! Obviously, others are not having any problems.
kiarockskiarocks

2012/3/27

Can I get the project? Want to try off site. Also, I am using 32 bit java 6
danpostdanpost

2012/3/27

Let me clean it up a bit, and add some comments. Then I will temporarily include the source for you.
kiarockskiarocks

2012/3/27

Ok, thanks!
A new version of this scenario was uploaded on Fri Apr 06 00:31:12 UTC 2012 Added timers: one for Player and one for AI. May increase height of world to make room for larger font later.
A new version of this scenario was uploaded on Sun Apr 08 21:30:23 UTC 2012 Enlarged the timers.
RazzoRazzo

2012/4/9

Please release source!
RazzoRazzo

2012/4/9

Please release source!
RazzoRazzo

2012/4/9

Thanks!
A new version of this scenario was uploaded on Mon Apr 09 02:01:41 UTC 2012 Minor adjustment.
RazzoRazzo

2012/4/9

Thanks again!
A new version of this scenario was uploaded on Mon Apr 09 02:03:23 UTC 2012 Minor adjustment.
danpostdanpost

2012/4/9

@Razzo, let me know what you think.
RazzoRazzo

2012/4/9

It's really nice, Still looking how it works.. Also would you mind letting me add the generation into my game (RPG) I'll let you have credits if you want.
danpostdanpost

2012/4/9

Sure, no problem. But, I do not REQUIRE (as in demand) credits. Do, at least, check out some of my other scenarios. BTW, for a thrill, before running, remove the top object and watch it actually create a maze.
RazzoRazzo

2012/4/9

Wow, reading though the code, and well. It's very interesting, Before you gave me the source I looked into Maze Generating algorithms, So I can see were you got it, But to see it in code, Wow. Im trying to implement it now, But i'm having a hard time doing so! D: But still, this is amazing.