Firstly, you might want to change the information text (it's arrow keys to move, not WASD).
Secondly (and more importantly), nice game! :) I can see it has tons of room for expansion, which is a good thing for a game to have :p I thought the cyclops was unbeatable for a while before I realised that you can move off the stone path >.<
Ok, You're right. I was gonna make it wasd to move and you shoot with the mouse but this just stuck better. Fixing it right now. Thanks for the pointer! Also, thanks for the help earlier!
A new version of this scenario was uploaded on Sat Mar 03 17:02:49 UTC 2012
fixed text from WASD to arrow keys. Also added "go to right" pointer
:) As well as expanding the game into more levels, it might be an idea to make the cyclops trap on the path not have an image instead of the foot so its less obvious :p
Use this code:
int size = 10;
setImage(new GreenfootImage(size, size));
I only make it larger than 1,1 'cause then there's more chance for you to touch it (assuming you're using getOneIntersectingObject(Trap.class) - or whatever its class is)
Yeah I did, I just forgot to make it have no image. I already fixed it. It was also so that I could actually see it while I was placing it and getting it's X and Y, but thanks anyways!
Also, would you happen to know how to make it so that I've got a green square when V ability is ready but it's red when it's not? I'm obviously not good with GreenfootImage code :P
Maybe you should start a discussion thread for help on this. For one thing, code does not go well here. And besides, others might benefit by the responses to questions like this, and will not normally see them (once off the latest activity page) if they are comments to scenarios.
A new version of this scenario was uploaded on Fri Mar 09 19:14:18 UTC 2012
Added a lot more to the game.
I really like this game! As I said before, there's so much room for development which is great :)
The only thing I can say negatively right now is the cyclops always throws bones to the right, rather than at the player (which would make more sense and be more challenging)
@Duta, That's because I've been trying to fix that and I've been making the image rotate while still moving and i finally got the image to rotate but now the bones always go to the right. I'm fixing it later cause I wanna make sure that finish the game before the deadline.
and @Matt.milan, That's an awesome idea! I might implement that because it would make it way more realistic. Thanks!
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