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Comments for Simulation for FloodFill Algorithm

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A new version of this scenario was uploaded on Wed Oct 19 11:55:47 UTC 2011
A new version of this scenario was uploaded on Wed Oct 19 11:56:34 UTC 2011
danpostdanpost

2011/10/30

It would be nice if 'End' could be programmatically found and set; and have the 'Stack/Queue' switch remove only the water, so the user would not have to re-enter the islands again (and hope it is at least close to what he/she had before), only changing them at their discretion.
A new version of this scenario was uploaded on Thu Nov 03 13:23:48 UTC 2011
NirmalaNirmala

2014/8/18

can i download ur scenario sir, i want to make a game using this Algorythm , i'll credit u for sure ^^
A new version of this scenario was uploaded on 2025-12-05 02:11:31 UTC
A new version of this scenario was uploaded on 2025-12-05 02:27:53 UTC
A new version of this scenario was uploaded on 2025-12-05 03:13:50 UTC
M360ytM360yt

2025/12/5

This is really good
A new version of this scenario was uploaded on 2025-12-13 03:50:50 UTC
A new version of this scenario was uploaded on 2025-12-13 03:57:37 UTC
A new version of this scenario was uploaded on 2025-12-13 03:59:37 UTC
A new version of this scenario was uploaded on 2025-12-13 04:00:45 UTC
A new version of this scenario was uploaded on 2025-12-13 04:01:29 UTC
A new version of this scenario was uploaded on 2025-12-13 06:01:30 UTC
A new version of this scenario was uploaded on 2025-12-13 15:44:23 UTC
A new version of this scenario was uploaded on 2025-12-13 15:45:00 UTC
Rvaj22Rvaj22

4 days ago

i wonder what you have to do to maximize the runtime/ the longest it would take