There's definate potential in this, however it (at least for me) fails after a while - as in it continues going up in numbers, however stops adding dots (was near the end of the second line of dots). Also, when you reset, the number sequence does not reset to 1... Not sure why's that happening, but it is.
Also, after a while the numbers go off the sides of the screen, maybe change it so it puts the next numbers into a new line once the screen edges are reached? (or something along those lines)
I've just realised you included the source code >.<
I looked at it, and have fixed the problem that causes the dots to stop creating after a certain point.
FML accidentally replaced my modded version with your version... oh well time to do it again.
I'll try and keeps comments to a minimum now :L kinda spamming this up.
I tried a different approach - I'll upload it when I get home (am at college atm). Basically it makes it clearer, as well as getting it to work. The problem with it is that it is ~300 lines of repetitive code. If I had something (maybe an abstraction) to write that code for me it would be 500x better. As it is, it works though.
I noticed your discussion about making it into one while loop instead of many, and that's basically what I was trying to do last night after I'd rewritten it. I attempted using a for(), however that didn't seem to work. I'll upload my basic version later anyway, and then hopefully someone more skilled in abstraction will be able to make it simpler.
I tried a different approach - I'll upload it when I get home (am at college atm). Basically it makes it clearer, as well as getting it to work. The problem with it is that it is ~300 lines of repetitive code. If I had something (maybe an abstraction) to write that code for me it would be 500x better. As it is, it works though.
I noticed your discussion about making it into one while loop instead of many, and that's basically what I was trying to do last night after I'd rewritten it. I attempted using a for(), however that didn't seem to work. I'll upload my basic version later anyway, and then hopefully someone more skilled in abstraction will be able to make it simpler.
A new version of this scenario was uploaded on Tue Oct 11 14:10:21 UTC 2011
@Duta, compact code and more!
Before I run ascenario, I always look what I unpacked. What I would like to know is why... after unpacking the Fibbanochi.gfar file... there are so many irrelevant files in the created map e.g. why did you put them there and why are you polluting my computer with those files?
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