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Comments for Maze Game Performance Test

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A new version of this scenario was uploaded on 2023-01-19 19:29:55 UTC More performance testing ... now with an enemy that chases you! (But can't yet hurt you - no combat implemented yet... but you can press S to shoot downward, my test projectile).
A new version of this scenario was uploaded on 2023-01-19 19:37:18 UTC
A new version of this scenario was uploaded on 2023-01-19 19:38:52 UTC
A new version of this scenario was uploaded on 2023-01-19 19:39:43 UTC
A new version of this scenario was uploaded on 2023-01-19 19:40:23 UTC
A new version of this scenario was uploaded on 2023-01-20 16:50:10 UTC Now with 10 test mobs, shooting! No win or lose conditions yet. Press I to open Invetory... but it doesn't do anything (so far just a window switching performance test).
A new version of this scenario was uploaded on 2023-01-20 16:53:41 UTC
A new version of this scenario was uploaded on 2023-01-20 16:54:45 UTC
A new version of this scenario was uploaded on 2023-01-20 16:55:39 UTC
A new version of this scenario was uploaded on 2023-01-20 16:56:41 UTC
A new version of this scenario was uploaded on 2023-01-20 17:00:58 UTC Why does a for loop adding objects crash but not adding them individually?!?
A new version of this scenario was uploaded on 2023-01-20 17:02:00 UTC
A new version of this scenario was uploaded on 2023-01-20 17:03:43 UTC trying 10 again ...
A new version of this scenario was uploaded on 2023-01-20 17:04:59 UTC How about a loop of 5, run twice
A new version of this scenario was uploaded on 2023-01-20 17:05:50 UTC
A new version of this scenario was uploaded on 2023-01-20 18:14:49 UTC Less shaders, more enemies... TESTING
A new version of this scenario was uploaded on 2023-01-20 19:21:31 UTC Everything works! Made the FPS counter more efficient and less spiky.
A new version of this scenario was uploaded on 2023-01-20 19:49:21 UTC
A new version of this scenario was uploaded on 2023-01-21 21:14:12 UTC Now testing basic shooting and enemy AI + shooting. Use WASD to move, arrows to shoot. 10 enemies to kill. Nothing happens when you succeed though..
A new version of this scenario was uploaded on 2023-01-23 20:53:26 UTC 20 Enemies! Better shading with far less resources... Another performance test.
A new version of this scenario was uploaded on 2023-01-24 16:41:18 UTC big improvements in load time by sharing cached shaders..
A new version of this scenario was uploaded on 2023-01-24 19:20:52 UTC
A new version of this scenario was uploaded on 2023-01-25 00:31:41 UTC I call this test ... Maze Survival Horror ;) WASD to move, arrows to shoot. You can pick up the Torch with E if you find it, and open your inventory with I, but neither to anything yet.
A new version of this scenario was uploaded on 2023-01-26 03:17:56 UTC Press G to switch to Grenades, and again to switch back.
A new version of this scenario was uploaded on 2023-01-27 16:54:03 UTC Ability Bar works! Press a number to select that slot. Press F to "Place" a Torch (the only Item/Ability so far). There is also a Torch to find near the upper right hand corner - pick it up with F, open your Inventory with I, then drag it to the AblityBar!
A new version of this scenario was uploaded on 2023-01-27 16:58:20 UTC Very strange issue with quantity dropping to zero on Gallery but not locally... troubleshooting
A new version of this scenario was uploaded on 2023-01-27 17:02:19 UTC
A new version of this scenario was uploaded on 2023-01-27 19:20:50 UTC 0.7.0 - Now with scrolling text
A new version of this scenario was uploaded on 2023-01-27 19:21:54 UTC
A new version of this scenario was uploaded on 2023-02-01 16:04:14 UTC testing
A new version of this scenario was uploaded on 2023-02-04 15:25:32 UTC
A new version of this scenario was uploaded on 2023-02-04 15:27:14 UTC
A new version of this scenario was uploaded on 2023-02-04 15:28:50 UTC Testing if DecimalFormat works here...