The ammo counter and sound is good.
How about making more subs appear over time? And then it could get more difficult by subs coming in more frequently...
Hm... I haven't thought of that. I was going to implement the levels with individually set up levels, but your idea of continuous leveling sounds much cooler and much more challenging ^^,
Thanks for the idea delmar
A new version of this scenario was uploaded on Sat Oct 18 22:38:18 UTC 2008
A new version of this scenario was uploaded on Sat Oct 18 22:38:51 UTC 2008
Can you guys tell me how far you guys get in levels?
I've tried making it as balanced as I can but I never tested past level 3 so that's uncharted territory XD Tell me if you find the end of the world.
Also, any more suggestions? I still have to make the multiple submarine types, add more sounds, implement a constantly-changing background picture, and fix the Reset bug (you have to refresh the page if you want to reset the game >< ), but I feel like there's so much more that can be done...
Very nice!
I got to level 7. Starts getting real fun there. The new submarines coming is very good, it also increases in difficulty quite well.
I like the different speeds for the ship, too.
Are you using static fields for the ammo/level/score and the ships? That's not good - you cannot reset the game this way. After playing once, you cannot play again...
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