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MrCohen
MrCohen presents ...

2020/6/10

Simple Mouse Example

This demonstrates:
- How to set up your project to properly manage the mouse by keeping all mouse related logic in your World, not inside individual Actors (this becomes important when you have more than one different Actor that needs to react to the mouse)
- How to dynamically change images and how to organize your program to do this efficiently.

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Tags: with-source

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