A new version of this scenario was uploaded on 2019-01-17 17:40:41 UTC
try:
Object[] userData = users.toArray(new Object[users.size()]);
A new version of this scenario was uploaded on 2019-01-17 17:47:31 UTC
A new version of this scenario was uploaded on 2019-01-17 18:43:48 UTC
add mouse click to start game and to shoot
add List users = UserInfo.getTop(3);
A new version of this scenario was uploaded on 2019-01-18 01:24:19 UTC
List users = UserInfo.getTop(5);
Object[] userData = users.toArray(new Object[5]);
A new version of this scenario was uploaded on 2019-01-18 01:32:28 UTC
A new version of this scenario was uploaded on 2019-01-18 02:02:23 UTC
A new version of this scenario was uploaded on 2019-01-18 02:19:33 UTC
A new version of this scenario was uploaded on 2019-01-18 02:26:13 UTC
A new version of this scenario was uploaded on 2019-01-18 02:39:41 UTC
A new version of this scenario was uploaded on 2019-01-18 03:00:59 UTC
A new version of this scenario was uploaded on 2019-01-18 03:11:44 UTC
A new version of this scenario was uploaded on 2019-01-18 03:28:04 UTC
A new version of this scenario was uploaded on 2019-01-19 06:38:06 UTC
A new version of this scenario was uploaded on 2019-01-20 22:03:02 UTC
add opponent move from top > 100 points
add mouse control
A new version of this scenario was uploaded on 2019-01-21 00:07:17 UTC
add new background scrolling layer to make my_world a bit more interesting!
minor tweaks
A new version of this scenario was uploaded on 2019-01-21 20:14:22 UTC
fix spaceship teleporting when mouseclick
increase powershots to 200
A new version of this scenario was uploaded on 2019-01-21 23:27:19 UTC
UserInfo u1 = (UserInfo) users.get(0);
A new version of this scenario was uploaded on 2019-01-21 23:53:56 UTC
A new version of this scenario was uploaded on 2019-01-22 01:55:42 UTC
different speed (without smooth mover yet)
A new version of this scenario was uploaded on 2019-01-22 15:08:33 UTC
+ increase one life
- minor fixes
A new version of this scenario was uploaded on 2019-01-22 23:58:53 UTC
adding Power Protons Balls
mino improvements
now testing mode (more powerups)
A new version of this scenario was uploaded on 2019-01-23 14:48:01 UTC
optimize colors and power protons
A new version of this scenario was uploaded on 2019-01-23 17:58:13 UTC
add new shot keys 1,2,3
A new version of this scenario was uploaded on 2019-01-23 20:30:20 UTC
new powershot testing (press key 3) -> fun
A new version of this scenario was uploaded on 2019-01-24 01:42:45 UTC
add shield cheat mode (press key 4)
and some tweaks
A new version of this scenario was uploaded on 2019-01-24 17:16:30 UTC
add finish my_world1 routine if player reach 10 000 points
move power protons from the player side
A new version of this scenario was uploaded on 2019-01-24 20:44:46 UTC
fix ship jumping when shield is activated
add key "t" for testing without points
A new version of this scenario was uploaded on 2019-01-27 17:01:50 UTC
add final battle (press 't' for testing)
A new version of this scenario was uploaded on 2019-01-27 20:05:03 UTC
optimize collision detection and effects
A new version of this scenario was uploaded on 2019-01-27 23:45:48 UTC
A new version of this scenario was uploaded on 2019-01-28 17:35:27 UTC
improved hitcounter
random opponents hits dead
final battle improved
Thank you notex1! Just update the game with some impovements. (Add little final battle animation) Just learned more about loops for animation and store data with setters and getters to get them. Greenfoot is very good to see the results. I am coding this game with IntelliJ too.
A new version of this scenario was uploaded on 2019-01-29 17:20:08 UTC
add shield status bar
optimized head up displays
optimized final battle animation
A new version of this scenario was uploaded on 2019-01-29 21:50:30 UTC
new shield timer status bar
some fixes
A new version of this scenario was uploaded on 2019-01-30 21:33:49 UTC
finetuning (hud, colors, shield, points, hits)
bugs fixing
A new version of this scenario was uploaded on 2019-01-31 22:30:13 UTC
now top 7 top players
new green intro layer with new textboxes
more points now for shorter game
finetuning random opponents hits & shottimer values
more bug fixing
A new version of this scenario was uploaded on 2019-01-31 22:53:26 UTC
A new version of this scenario was uploaded on 2019-01-31 23:03:43 UTC
A new version of this scenario was uploaded on 2019-01-31 23:41:07 UTC
A new version of this scenario was uploaded on 2019-01-31 23:49:28 UTC
A new version of this scenario was uploaded on 2019-02-01 00:27:56 UTC
A new version of this scenario was uploaded on 2019-02-01 01:33:05 UTC
A new version of this scenario was uploaded on 2019-02-01 02:16:04 UTC
A new version of this scenario was uploaded on 2019-02-01 02:28:57 UTC
A new version of this scenario was uploaded on 2019-02-01 22:52:38 UTC
adding 5 new level text animation effects
some bugs fixed
finetuning & refactoring codes
A new version of this scenario was uploaded on 2019-02-02 16:42:57 UTC
A new version of this scenario was uploaded on 2019-02-08 13:16:41 UTC
- tagging version 0.2.6
- publish source code for you to see how i did it
A new version of this scenario was uploaded on 2019-02-08 14:53:27 UTC
2019/1/28
2019/1/29