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Comments for My_World 1

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A new version of this scenario was uploaded on 2019-01-17 17:40:41 UTC try: Object[] userData = users.toArray(new Object[users.size()]);
A new version of this scenario was uploaded on 2019-01-17 17:47:31 UTC
A new version of this scenario was uploaded on 2019-01-17 18:43:48 UTC add mouse click to start game and to shoot add List users = UserInfo.getTop(3);
A new version of this scenario was uploaded on 2019-01-18 01:24:19 UTC List users = UserInfo.getTop(5); Object[] userData = users.toArray(new Object[5]);
A new version of this scenario was uploaded on 2019-01-18 01:32:28 UTC
A new version of this scenario was uploaded on 2019-01-18 02:02:23 UTC
A new version of this scenario was uploaded on 2019-01-18 02:19:33 UTC
A new version of this scenario was uploaded on 2019-01-18 02:26:13 UTC
A new version of this scenario was uploaded on 2019-01-18 02:39:41 UTC
A new version of this scenario was uploaded on 2019-01-18 03:00:59 UTC
A new version of this scenario was uploaded on 2019-01-18 03:11:44 UTC
A new version of this scenario was uploaded on 2019-01-18 03:28:04 UTC
A new version of this scenario was uploaded on 2019-01-19 06:38:06 UTC
A new version of this scenario was uploaded on 2019-01-20 22:03:02 UTC add opponent move from top > 100 points add mouse control
A new version of this scenario was uploaded on 2019-01-21 00:07:17 UTC add new background scrolling layer to make my_world a bit more interesting! minor tweaks
A new version of this scenario was uploaded on 2019-01-21 20:14:22 UTC fix spaceship teleporting when mouseclick increase powershots to 200
A new version of this scenario was uploaded on 2019-01-21 23:27:19 UTC UserInfo u1 = (UserInfo) users.get(0);
A new version of this scenario was uploaded on 2019-01-21 23:53:56 UTC
A new version of this scenario was uploaded on 2019-01-22 01:55:42 UTC different speed (without smooth mover yet)
A new version of this scenario was uploaded on 2019-01-22 15:08:33 UTC + increase one life - minor fixes
A new version of this scenario was uploaded on 2019-01-22 23:58:53 UTC adding Power Protons Balls mino improvements now testing mode (more powerups)
A new version of this scenario was uploaded on 2019-01-23 14:48:01 UTC optimize colors and power protons
A new version of this scenario was uploaded on 2019-01-23 17:58:13 UTC add new shot keys 1,2,3
A new version of this scenario was uploaded on 2019-01-23 20:30:20 UTC new powershot testing (press key 3) -> fun
A new version of this scenario was uploaded on 2019-01-24 01:42:45 UTC add shield cheat mode (press key 4) and some tweaks
A new version of this scenario was uploaded on 2019-01-24 17:16:30 UTC add finish my_world1 routine if player reach 10 000 points move power protons from the player side
A new version of this scenario was uploaded on 2019-01-24 20:44:46 UTC fix ship jumping when shield is activated add key "t" for testing without points
A new version of this scenario was uploaded on 2019-01-27 17:01:50 UTC add final battle (press 't' for testing)
A new version of this scenario was uploaded on 2019-01-27 20:05:03 UTC optimize collision detection and effects
A new version of this scenario was uploaded on 2019-01-27 23:45:48 UTC
A new version of this scenario was uploaded on 2019-01-28 17:35:27 UTC improved hitcounter random opponents hits dead final battle improved
notex1notex1

2019/1/28

Nice game. It was really fun. :)
A new version of this scenario was uploaded on 2019-01-29 01:52:56 UTC
data17data17

2019/1/29

Thank you notex1! Just update the game with some impovements. (Add little final battle animation) Just learned more about loops for animation and store data with setters and getters to get them. Greenfoot is very good to see the results. I am coding this game with IntelliJ too.
A new version of this scenario was uploaded on 2019-01-29 17:20:08 UTC add shield status bar optimized head up displays optimized final battle animation
A new version of this scenario was uploaded on 2019-01-29 21:50:30 UTC new shield timer status bar some fixes
A new version of this scenario was uploaded on 2019-01-30 21:33:49 UTC finetuning (hud, colors, shield, points, hits) bugs fixing
A new version of this scenario was uploaded on 2019-01-31 22:30:13 UTC now top 7 top players new green intro layer with new textboxes more points now for shorter game finetuning random opponents hits & shottimer values more bug fixing
A new version of this scenario was uploaded on 2019-01-31 22:53:26 UTC
A new version of this scenario was uploaded on 2019-01-31 23:03:43 UTC
A new version of this scenario was uploaded on 2019-01-31 23:41:07 UTC
A new version of this scenario was uploaded on 2019-01-31 23:49:28 UTC
A new version of this scenario was uploaded on 2019-02-01 00:27:56 UTC
A new version of this scenario was uploaded on 2019-02-01 01:33:05 UTC
A new version of this scenario was uploaded on 2019-02-01 02:16:04 UTC
A new version of this scenario was uploaded on 2019-02-01 02:28:57 UTC
A new version of this scenario was uploaded on 2019-02-01 22:52:38 UTC adding 5 new level text animation effects some bugs fixed finetuning & refactoring codes
A new version of this scenario was uploaded on 2019-02-02 16:42:57 UTC
A new version of this scenario was uploaded on 2019-02-08 13:16:41 UTC - tagging version 0.2.6 - publish source code for you to see how i did it
A new version of this scenario was uploaded on 2019-02-08 14:53:27 UTC