Report as inappropriate.
Here's a second graviton scenario. It's still 2 player, but it's networked in real time using a connection class I've been working on. I've ironed out quite a lot of bugs already, but there's probably still plenty more... One computer has to be the server, the other the client. The server needs to know the IP address of the client, then the two should start playing.
Want to leave a comment? You must first log in.
No Comments