Nice game appearance! Would be very nice once implemented it uncovering blank areas. And its never nice when the first square you click is a bomb! And I noticed you changed 'flagging' the squares to right-clicking, which has not been updated in your scenario description. You are free to look at my minesweeper if you like.
A new version of this scenario was uploaded on Mon Nov 22 20:25:38 UTC 2010
A new version of this scenario was uploaded on Mon Nov 29 21:09:12 UTC 2010
The problem with the scenario description has been discussed on the Greenfoot-discuss group. It's a Greenfoot bug. You can avoid it by specifying a description for your updates - if you leave the update description blank, it resets the long description, but if you enter something in the update description, the long description is preserved.
A new version of this scenario was uploaded on Wed Dec 01 00:02:16 UTC 2010
A new version of this scenario was uploaded on Fri Dec 03 06:09:10 UTC 2010
*Minor fixes and add-ins*
A new version of this scenario was uploaded on Fri Dec 03 06:27:12 UTC 2010
A new version of this scenario was uploaded on Sat Aug 27 18:55:00 UTC 2011
There are different layouts
A new version of this scenario was uploaded on Mon Mar 05 19:27:24 UTC 2012
> redid the look.
> changed the grid to 20x30 with 96 bombs
> added quick reveal feature. Where if you middle click a revealed block and you have the same number of flagged blocks adjacent to it as it says bombs nearby then it will reveal all other adjacent blocks (will reveal bomb if you didn't flag the bomb so be careful)
A new version of this scenario was uploaded on Tue Mar 06 18:03:05 UTC 2012
Change in appearance.
Including source code
3 new Backgrounds.
3 new Block colors.
Press Numbers:
> Backgrounds
1 = Original
2 = Wood
3 = Metal
> Block Colors
5 = Blue
6 = Green
7 = Gray
A new version of this scenario was uploaded on Thu Mar 08 17:08:16 UTC 2012
Added 2 new Block colors:
Purple & Orange
Added restart button at top and pressing 'R' restarts
2010/11/22
2010/11/29
2010/11/30