It's sooo cute. You are so great at designing all the characters! I like how the movement of the arrow keys is represented in an image change. I also think the way your enemies move is cool. It all goes together very nicely.
I wish we could hear the sounds and I also think it would be cool if there were some non-interacting moving objects like butterflies or something in the background.
A new version of this scenario was uploaded on 2017-09-28 22:29:32 UTC
A new version of this scenario was uploaded on 2017-09-28 22:39:41 UTC
A new version of this scenario was uploaded on 2017-09-29 00:15:46 UTC
A new version of this scenario was uploaded on 2017-09-29 06:38:29 UTC
A new version of this scenario was uploaded on 2017-10-05 18:28:03 UTC
A new version of this scenario was uploaded on 2017-10-19 22:51:07 UTC
A new version of this scenario was uploaded on 2017-11-09 00:20:04 UTC
A new version of this scenario was uploaded on 2017-12-05 20:03:33 UTC
This is pretty cool although is in need of some improvements. The counter for mushrooms resets every time you enter a new screen and thus what you have collected is no longer counted. Unless this is intention is believe it to be a good idea to change it.
@nolttr21
Better is to pass the score value (or the Counter object itself -- easier) from world to world by adding an extra World subclass constructor to ALL worlds like this:
public MyWorld(Counter counter)
{
super( // world dimensions
addObject(counter, // counter location coordinates
// etc.
}
The original MyWorld constructor can utilize the new one with this:
public MyWorld()
{
this(counter);
}
2017/9/28
2017/9/28
2018/1/19
2018/1/19
2018/1/19
2018/1/19
2018/1/19
2018/1/31