This site requires JavaScript, please enable it in your browser!
Greenfoot back

Comments for Chloe

Return to Chloe

A new version of this scenario was uploaded on 2017-09-28 04:43:01 UTC
Your art is gorgeous, your concept is lovely. Would have liked a text appearance when you lose.
A new version of this scenario was uploaded on 2017-09-28 05:56:15 UTC
A new version of this scenario was uploaded on 2017-09-28 05:57:47 UTC
MushiMushi

2017/9/28

It's sooo cute. You are so great at designing all the characters! I like how the movement of the arrow keys is represented in an image change. I also think the way your enemies move is cool. It all goes together very nicely. I wish we could hear the sounds and I also think it would be cool if there were some non-interacting moving objects like butterflies or something in the background.
A new version of this scenario was uploaded on 2017-09-28 22:29:32 UTC
A new version of this scenario was uploaded on 2017-09-28 22:39:41 UTC
A new version of this scenario was uploaded on 2017-09-29 00:15:46 UTC
A new version of this scenario was uploaded on 2017-09-29 06:38:29 UTC
A new version of this scenario was uploaded on 2017-10-05 18:28:03 UTC
A new version of this scenario was uploaded on 2017-10-19 22:51:07 UTC
A new version of this scenario was uploaded on 2017-11-09 00:20:04 UTC
A new version of this scenario was uploaded on 2017-12-05 20:03:33 UTC
Solid_SerpentSolid_Serpent

2018/1/19

This is pretty cool although is in need of some improvements. The counter for mushrooms resets every time you enter a new screen and thus what you have collected is no longer counted. Unless this is intention is believe it to be a good idea to change it.
nolttr21nolttr21

2018/1/19

Cett, if you put the word 'static' right after public in your counter score variable, it won't reset when you enter a new screen.
danpostdanpost

2018/1/19

@nolttr21 Better is to pass the score value (or the Counter object itself -- easier) from world to world by adding an extra World subclass constructor to ALL worlds like this: public MyWorld(Counter counter) { super( // world dimensions addObject(counter, // counter location coordinates // etc. } The original MyWorld constructor can utilize the new one with this: public MyWorld() { this(counter); }
danpostdanpost

2018/1/19

Sorry, second to last line should read as follows: this(new Counter());
nolttr21nolttr21

2018/1/19

yes, that would work better.
CettCett

2018/1/31

Thank you for the tips!