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A new version of this scenario was uploaded on 2016-07-27 20:27:17 UTC 0.3.1: -Added sounds -Changed player
A new version of this scenario was uploaded on 2016-11-06 17:54:09 UTC 0.4: -Added water -Added level 2 -Bug fixes
Nosson1459Nosson1459

2016/11/7

When does a level end, it just seems to be the same thing over and over again?
Nosson1459Nosson1459

2016/11/7

What are those glittery boxes, for nothing happens when I go on them I just fall through and there are no other platforms in after the glittery boxes.
NichodonNichodon

2016/11/8

Those are the exits to the next level. I only have made two levels so far, and the last one goes on a loop.
Nosson1459Nosson1459

2016/11/9

So the game never ends, basically.
NichodonNichodon

2016/11/9

At the moment, yes. I don't plan to finish or finalize this project any time soo.
Glen dies
glenn*
A new version of this scenario was uploaded on 2016-11-11 16:35:20 UTC 0.5: -Added level 3 -Added bouncers -Moved text down left -Tweaks
Nosson1459Nosson1459

2016/11/11

Nice game, now the health bar does something, but it's harder to read the text. (And I would think now the third level goes in a loop.)
NichodonNichodon

2016/11/11

I purposely did the looping to avoid an exception. I moved the text because the boxes obstructed each other when there were several ones in the world at a time.
Nosson1459Nosson1459

2016/11/13

very nice
Nosson1459Nosson1459

2016/11/14

When I click on "Who likes this?Thumbs upDo I like this?" and then I click on "Who likes this?Thumbs up selectedI like it!" my picture doesn't go under the bar, and it goes back to the first question.
NichodonNichodon

2016/11/14

The liking feature seems to work for me...
Nosson1459Nosson1459

2016/11/15

But you would like my like, yours wouldn't help you, but me.
Nosson1459Nosson1459

2016/11/15

I figures out how to like scenarios, when I click on my picture to go to my user, this scenario is in likes, but my picture only shows here when I either leave and come back or press the reload button.
NichodonNichodon

2016/11/16

Oh. That's normal.
Nosson1459Nosson1459

2016/11/17

I know I have to reload for something to change but I didn't see that I like it, it was just asking.
A new version of this scenario was uploaded on 2016-11-25 01:27:13 UTC 0.5.1: -Made text lighter -Changed bouncers -Tweaks -Bug fixes
Nosson1459Nosson1459

2016/11/25

wat happened 2 da 1st level
Nosson1459Nosson1459

2016/11/25

whatever I thought it disappeared
RidicolasRidicolas

2016/11/25

level 3 tho its imposable
NichodonNichodon

2016/11/25

If by impossible you mean that it is looping over and over again, that's normal and intended because level three is the last level for now.
RidicolasRidicolas

2016/11/26

oh hehe. yes
A new version of this scenario was uploaded on 2016-11-27 21:39:11 UTC 0.6: -Added start menu -Added laser -Added caution signs -Added lava bubbles -Added more sounds -Tweaks
Nosson1459Nosson1459

2016/11/28

It was easier to move with the arrow keys, and the Load in the Menu doesn't do anything (if it's supposed to).
NichodonNichodon

2016/11/28

WASD is easier for me because there is some mouse clicking involved and using the left hand for the arrow keys is a bit cumbersome. Load does nothing yet.
Nosson1459Nosson1459

2016/11/28

It could be I posted that before I noticed the laser shooting, but where can I use the lasers?
RidicolasRidicolas

2016/12/3

make more levels please!
NichodonNichodon

2016/12/3

I will, but on weekdays I don't have much time.
Nosson1459Nosson1459

2016/12/4

Whenever you were doing it, you got this far - so you could technically do more on those same days, and at those same times.
NichodonNichodon

2016/12/4

Actually no, my weekend schedule changes from week to week. Sometimes I have a lot of time, other times, I don't (like right now).
Nosson1459Nosson1459

2016/12/4

That could be, but you did all this and I have no idea how much you did a week (for all I know you did it in two weeks - two months apart) so that could continue.
NichodonNichodon

2016/12/4

My schedule isn't as hard set as I would like it to be. Anyways, the reason why I said I don't have much time on weekdays is because @Ridicolas said to make more levels. My last update was uploaded last Sunday, so I was saying that updates during the weekdays, and some weekends, are not to be expected.
Nosson1459Nosson1459

2016/12/4

OK
A new version of this scenario was uploaded on 2016-12-20 19:18:10 UTC 0.6.1: -Added fall damage -Merged 1 and 2 -Added new level 2 -Tweaks
Nosson1459Nosson1459

2016/12/21

I can't see the update because it says "Error. Click for details", then when I click it says "NullPointerException" in an Aplication Error window.
A new version of this scenario was uploaded on 2016-12-21 18:21:58 UTC 0.6.2: -Tweaks -Bug fixes
NichodonNichodon

2016/12/21

It should work now.
NichodonNichodon

2016/12/21

Unfortunately, now it starts on level 2... I will have to fix that.
Nosson1459Nosson1459

2016/12/22

On the level that it currently starts off with, when I go down the drop I lose about 80% on my health bar (even though it says "It won't hurt a bit").
NichodonNichodon

2016/12/22

And then it says something else after you land...
A new version of this scenario was uploaded on 2016-12-23 17:49:00 UTC 0.6.3: -New text sound -Bug fixes
Nosson1459Nosson1459

2016/12/24

where do u get ur animation from?
NichodonNichodon

2016/12/25

Everything is made by me. The player and menu I made in PowerPoint / Photoshop, and everything else is generated from the program itself. All the sounds are from Scratch, but I intend to replace them with my own.
Nosson1459Nosson1459

2016/12/26

I have both what did you do. Scratch is a program??
NichodonNichodon

2016/12/26

I imported built-in sounds from scratch.mit.edu.
NichodonNichodon

2016/12/26

The player is basically just a bunch of PowerPoint shapes. The way I "animated" the player was by creating a 4-frame walk cycle (left foot, rest, right foot, rest), and the resting positions are the same image. So the program's cycling through those three images.
VenbhaVenbha

2017/9/5

Doesn't Work in HTML5. :(