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A new version of this scenario was uploaded on 2015-11-20 13:57:26 UTC Hey all. This is my first Greenfoot project that I feel like is good enough to publish. What we have here is a simple 700x700 maze in which your character (the Blob) tries to move around to get to the flag at the very end. The only obstacle is that if you hit a wall, you lose 2 health, which puts the health packs that are scattered about to good use. Whenever you consume a health pack you get one health point back, so be careful! Also, since there is no health bar or anything like that, the only way for you to know how close you are to dieing is based on the color of the Blob. Green = health is > 50 (out of 100). Orange = between 25 and 51 (exclusive). And Red = health < 26 exclusive. I hope you enjoy this and I am open to any constructive critisism :) Also, this is version 1.0 I do plan on continuing to develop this game in my free time. This was also a CSC 101 project we had to do, which explains the random "CSC 101 Problem Solving with Computers" in the comments Changelog: v1.0 - First release v1.0b - Included source code Controls: Arrow Keys
benimen16benimen16

2015/11/21

Hey guys, I'm currently working on version 1.1 where an enemy is added. I don't currently have an idea when I plan on releasing it though
yedefeiyedefei

2015/11/22

so large
lordhersheylordhershey

2015/11/22

It is pretty cool. Could make difficulty levels by starting with less health.
benimen16benimen16

2015/11/22

@lordhershey I could try. I'll put that on my to do list.
A new version of this scenario was uploaded on 2015-11-30 16:32:31 UTC Version 1.1 is here! Here's what I added: -Enemy -Increased damage from walls -Increased health gained from health packs NOTE: the enemy only moves in a set path. I will further develop the path of the enemy or add more enemies with a set path as well. It just all depends how it goes
A new version of this scenario was uploaded on 2015-12-02 02:03:13 UTC Version 1.1.1 Here's what I added: -WASD Keys for more options when moving. -Sprint option by holding down Shift to move slightly faster
A new version of this scenario was uploaded on 2015-12-02 03:15:38 UTC Version 1.1.2 I know, I've updated this A LOT lately Here's what I added: -Damage indicators to Blob to make it easier to see if damage has been delt -Flag animation -Improved sprinting mechanism
benimen16benimen16

2015/12/2

Hey guys/gals, if you play this game and enjoy it then let me know what you would like to see added in the future :) I'll probably pick two or three ideas for the next major update
A new version of this scenario was uploaded on 2015-12-03 16:01:57 UTC Version 1.2 is here! Here's what I added: -Simple health display so that the user knows how much they have left
A new version of this scenario was uploaded on 2015-12-03 16:03:24 UTC Version 1.2 is here! Here's what I added: -Simple health display so that the user knows how much they have left EDIT: I re-updated it because I forgot to include source code
schwonkoschwonko

2015/12/3

Nice game. But big maze, and you simply can go to the rigt border all the way down, and a little bit to the left, then easy to go to the flag. So what is the big maze area for ?
benimen16benimen16

2015/12/4

@schwonko I'm glad you pointed that out. I honestly didn't realize that you could've done that because when I designed the maze it was intended to be slightly more challenging then that. I will fix the issue when I'm able to get to it. It might be a while though because it's almost finals week for me
A new version of this scenario was uploaded on 2016-02-17 16:18:37 UTC Version 1.2.1 Fixed the "shortcut" issue due to a design error in the maze. NOTE: I know I haven't been keeping up with this project lately, I've just been really busy lately and kept forgetting to work on it whenever I could
NAMYA0303NAMYA0303

2016/8/23

very easy as the route was glowing at the left corner