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GAME DESCRIPTION: There are 25 stations within the world at which you can access a cable gun; move your character with the "up", "left", "down" and "right arrow keys; try to avoid the bees; you can access the gun if your character is centrally located at a station and press the "enter" key; you will see a dark gray sphere appear behind the character that indicates the gun is active; you can then use the "w", "a", "s" and "d" keys to fire a cable up, left, down and right to connect two stations; cables fired that do not connect two stations will be lost; the mini-map will show completed connections in white with the latest connection made in green;
GAME OBJECTIVE: Complete the matrix (connecting all horizontally and vertically adjacent stations with cable) before running out of time units and without losing all your lives;
TIME DEPLETERS:
* creating a new cable costs one (1) time unit;
* accessing a cable gun at a station costs ten (10) time units;
* losing a life (touching a bee) costs twenty (20) time units;
* approximately every second of playtime costs one (1) time unit;
IMAGE SCROLL SUPPORT CLASS: the scrolling engine is contained within a subclass of Object; there are two constructors that can be used; both require an image and a world object; one of these constructors also requires the dimensions of the scrolling area; when using that constructor, the image is tiled, if needed, to fill the scrolling area; when using the other constructor, the size of the image determines the size of the scrolling area
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This scenario is a member of: Support Classes by danpost, Games by danpost
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