This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

SilverWings59
SilverWings59 presents ...

2010/2/19

Cyclone

Well, this is my attempt at both an upgrade system and a new way to spawn enemies.

They spawn in waves. Kill one wave, and a new one spawns with more enemies.
It's both randomly generated and infinite.

There's also a pretty sweet upgrade system, that allows you to pause the game at any time and make your ship more powerful.

Be sure to read the instructions, many people seem to have a problem with the autofire concept.
Keep in mind that you DO NOT CLICK TO SHOOT, you only click to turn autofire on or off.

Enjoy the game! Special Thanks: M. Reily

(All music and sound effects were obtained from partnersinrhyme.com and edited by Audacity)

3610 views / 7 in the last 7 days

Tags: space game with-source nghs upgrade cyclone

open in greenfoot

There is no HTML 5 translation of this scenario available.
View legacy version (requires Java plugin)

This scenarios uses Java features that are not available for use after conversion to HTML 5. Please try the legacy version, which requires the Java plugin to be installed.

A new version of this scenario was uploaded on Fri Feb 19 20:50:47 UTC 2010
LaurelinadLaurelinad

2010/2/19

I like the game but let me give you a little hint: If you make the images for your explosion static, they won't cause the game to freeze every time one enemy explodes ;)!
A new version of this scenario was uploaded on Sat Feb 20 14:44:31 UTC 2010
A new version of this scenario was uploaded on Sat Feb 20 14:46:27 UTC 2010
A new version of this scenario was uploaded on Sat Feb 20 15:01:07 UTC 2010
A new version of this scenario was uploaded on Sun Feb 28 18:34:53 UTC 2010
A new version of this scenario was uploaded on Sun Feb 28 18:43:00 UTC 2010
A new version of this scenario was uploaded on Sun Feb 28 18:46:04 UTC 2010

Want to leave a comment? You must first log in.

Who likes this?

No votes yet.