This site requires JavaScript, please enable it in your browser!
Greenfoot back

Comments for Connect Four

Return to Connect Four

A new version of this scenario was uploaded on Mon Jan 18 00:38:05 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 00:43:31 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 00:47:44 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 03:26:31 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 15:10:50 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 18:03:37 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 18:20:31 UTC 2010
Rawr I finally managed to beat it, but it took a while :P Good job on the AI!
spacebluespaceblue

2010/1/18

Thanks - the AI is strong in some situations and weak in others (there are many ways you can trick it into losing), but I'll try to improve on it.
A new version of this scenario was uploaded on Thu Jan 21 22:26:16 UTC 2010
xpyrosxxpyrosx

2010/4/7

I have to create a connect four game for my CS lab, any pointers you have on how to do it would be nice, I'm having trouble figuring out where to start.
skatesnow73skatesnow73

2010/4/13

Hey spaceblue! I love the game! Any way I could get the code so I can see how it works and try to improve it with you?
DonaldDuckDonaldDuck

2010/11/6

Nice game! 9 times out of ten, the AI drops above your last piece =)
A new version of this scenario was uploaded on Sun Jan 15 00:05:38 UTC 2012 New and improved! Includes an alpha-beta pruning algorithm.
A new version of this scenario was uploaded on Sun Jan 15 00:21:31 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 00:29:47 UTC 2012 Fixed some bugs.
A new version of this scenario was uploaded on Sun Jan 15 00:40:20 UTC 2012 More bugfixes.
A new version of this scenario was uploaded on Sun Jan 15 00:54:41 UTC 2012 Faster.
A new version of this scenario was uploaded on Sun Jan 15 02:39:05 UTC 2012 Fixed the reset problem!
A new version of this scenario was uploaded on Sun Jan 15 02:40:26 UTC 2012 Now with source code.
A new version of this scenario was uploaded on Sun Jan 15 02:48:43 UTC 2012 Reset problem fixed for good.
A new version of this scenario was uploaded on Sun Jan 15 03:01:03 UTC 2012 Slightly improved AI.
A new version of this scenario was uploaded on Sun Jan 15 03:16:38 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 18:49:41 UTC 2012 Now with a stronger AI.
A new version of this scenario was uploaded on Sun Jan 15 19:44:42 UTC 2012
A new version of this scenario was uploaded on Sun Jan 15 23:27:03 UTC 2012 Some more AI improvements.
Nice AI! I managed to beat in on my 4th try, got kinda lucky really because I didn't exactly plan it, but it got to the point where the only move the AI had gave me a victory.
A new version of this scenario was uploaded on Mon Jan 16 16:18:50 UTC 2012 Fixed a bug where the computer would refuse to move if it noticed a forced draw.
DutaDuta

2012/1/16

The best AI I've seen in an uploaded scenario so far, congrats! :)
spacebluespaceblue

2012/1/17

Thanks :)
EBREEZEEBREEZE

2012/2/15

I CANT WIN!!!!!!!!!!!!
EBREEZEEBREEZE

2012/2/15

I CANT WIN!!!!!!!!!!!!
Entity1037Entity1037

2013/8/15

It only lets me make 10 moves??!! lame...