Report as inappropriate.
This program is a rather unorthodox way to create a multiple screen scenario.
It consists of nine different screens arranged in a square of 3X3 screens.
Use the arrow keys to move the crab to each of the nine screens, but you cannot cross the border of the whole 3X3-square.
As this is my very first program, it has some limitations/room for improvement:
* I used public variables instead of the set-/get-methods
* Instead of using getWidth/getHeight to determine the border of each screen, I used constant values
* One could redefine the immo class so one would not need a separate border class. Instead, each object could be defined by using setImage(). So you could construct a world with borders, buildings, obstacles etc.
* Use of separate methods for borders ( setHorizontalBorder() )
* Construction of a memory structure that saves everything that has been changed by Crab actions in each screen (collected item, defeated enemies etc.)
Feel free to use and improve this scenario!
Want to leave a comment? You must first log in.
No Comments