The windmill is moving slow because you're not close to the wind. the closer you get to the wind, the faster it spins
unless it is an error on my part, and it IS in fact moving too slow...
No, I meant that the windmill moves up/down/left/right way too slow to possibly avoid the power plants.
And it is too dangerous to go to the edge where there seems to be the most wind because the power plants just seem to pop out of nowhere around the edges.
Oh. I appreciate the feedback, but Im pleased with the speed of the windmill for now.
The powerplants DO pop out randomly on the edges. I have yet to find a more elegant solution than that, but as for the wind, it appears at random X and Y coordinates at the beginning of the game. If a message appears that says "The winds have changed" (again, still working on the font problem) then the wind has moved to another random x and random y coordinate.
The wind being near the edge is just bad luck... it drifts at a speed of >1 pixel per frame.
Yeah, the main problem might be that the powerplant often suddenly appears over the windmill.
Maybe you can make it so that it slowly fades in before checking windmill collisions, giving you some time get out of the way?
Thanks.
And thats part of the challenge. If you want to play it completely safe, move away from the edges when you see a powerplant is about to relocate.
ya and i agree with MTK...i was able to beat the other games, just not the windmill one...
maybe just make the needed quota smaller cause it takes a while
Ok, I guess I'll change it... but people in my class were able to beat it.
The idea is for the speedboat one to be the easiest, followed by the lumberjack game (unless you're an amputee), but I guess the windmill game is kind of ridiculous hard.
A new version of this scenario was uploaded on Tue Dec 01 22:37:10 UTC 2009
A new version of this scenario was uploaded on Tue Dec 01 22:37:45 UTC 2009
Hey MTK... I was just looking through the comments and I think I came across as kind of a jerk.
I appreciate you playing my game, and I really value your feedback.
A new version of this scenario was uploaded on Thu Dec 03 21:52:15 UTC 2009
2009/11/27
2009/11/27
2009/11/27
2009/11/27
2009/11/27
2009/11/27
2009/11/27
2009/11/30
2009/11/30
2009/11/30
2009/12/1
2009/12/1
2009/12/1
2009/12/1
2009/12/1
2009/12/2
2009/12/2
2009/12/3
2009/12/5
2009/12/8
2009/12/8
2009/12/24
2009/12/24