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Comments for Got Waste?

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A new version of this scenario was uploaded on Sat Nov 21 01:07:25 UTC 2009
A new version of this scenario was uploaded on Mon Nov 23 02:21:25 UTC 2009
kenshinakhkenshinakh

2009/11/23

Nice job. The gameplay is smooth, but the menu seems a little unresponsive?
kenshinakhkenshinakh

2009/11/23

Nice job. The gameplay is smooth, but the menu seems a little unresponsive?
Jesusgeek94Jesusgeek94

2009/11/23

ya im still workin on it....
MTKMTK

2009/11/23

It would be nice if the stars would scroll to the left so it looks like the rocket is moving.
A new version of this scenario was uploaded on Mon Nov 23 20:52:50 UTC 2009
A new version of this scenario was uploaded on Tue Nov 24 01:01:27 UTC 2009
MTKMTK

2009/11/24

I got hit by a flying saucer and reappeared behind it 3 times, spending all my lives. There should be a few invincible moments available if you get hit to get back to safety.
Jesusgeek94Jesusgeek94

2009/11/24

ummm...im having trouble loading levels based on passwords... someone please help? the Actor TextField sets the text based on what is typed by the user.. then Load1 checks if the TextField's text is equal to a password (in the MyWorld class( even when the password and text variables are the same it doesnt load the level!
A new version of this scenario was uploaded on Tue Nov 24 01:08:43 UTC 2009
MTKMTK

2009/11/24

It is very difficult that when you drag a pipe, going over a rock will make it disappear.
Jesusgeek94Jesusgeek94

2009/11/24

what would be a good solution to that? making the pipe just move somewhere near the rock orrr....?
MTKMTK

2009/11/24

Make it so that it can't move farther once it hits a rock. If you are moving a chain of pipes, it should snap off where it hits.
Jesusgeek94Jesusgeek94

2009/11/24

i got the password thing to work! :)
A new version of this scenario was uploaded on Wed Nov 25 02:17:33 UTC 2009
A new version of this scenario was uploaded on Thu Nov 26 21:23:03 UTC 2009
A new version of this scenario was uploaded on Thu Nov 26 21:42:53 UTC 2009
A new version of this scenario was uploaded on Fri Nov 27 16:52:25 UTC 2009
A new version of this scenario was uploaded on Fri Nov 27 21:22:00 UTC 2009
Jesusgeek94Jesusgeek94

2009/11/27

are the space levels too hard?
MTKMTK

2009/11/27

Not if you would fix some gitches, including the fact that after you are hit you often reappear on top of a martian, and you still get hit when a martian goes completely off the screen and you move to his position. Are you overriding setLocation to get the martians to go smoothly off the screen? If so, Grenfoot's collision detection (which does bounds checking even if you override setLocation) system still thinks the martian is pressed against the left side even if he's far off the screen, so you get a false collision.
Jesusgeek94Jesusgeek94

2009/11/28

yes i am overriding setLocation for the martians.. but i use this code to get them of the screen: if(getY() >= 0) { setLocation(getWorld().getWidth()+100, getY()); } would that be right?
MTKMTK

2009/11/28

I don't understand that. Where does it go and what function does it belong to?
Jesusgeek94Jesusgeek94

2009/11/29

that goes in the martian class.... i meant to say getX() not getY().. when the Martians are at the left side of the screen, they appear a certain distance away from the right side of the screen... and is this related enough to the theme?
Jesusgeek94Jesusgeek94

2009/11/29

anyone have any good ideas to make the pipeline part more interesting or harder...?
MTKMTK

2009/11/29

I don't know about that, but it would be nice if the rocket wouldn't have a huge pipe sticking out the side as it takes off.
A new version of this scenario was uploaded on Sun Nov 29 23:43:10 UTC 2009
A new version of this scenario was uploaded on Sun Nov 29 23:53:41 UTC 2009
A new version of this scenario was uploaded on Tue Dec 01 00:10:51 UTC 2009
A new version of this scenario was uploaded on Wed Dec 02 01:22:01 UTC 2009
A new version of this scenario was uploaded on Fri Dec 04 00:00:34 UTC 2009
A new version of this scenario was uploaded on Fri Dec 04 23:06:53 UTC 2009