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A new version of this scenario was uploaded on Thu Jan 09 20:41:00 UTC 2014 Bug fix where the labels for in-match weren't showing
@lordhershey, I forgot to add something to end the game if it is a cats game =( Though you can always press '1' to return to lobby.
A new version of this scenario was uploaded on Sat Jan 11 19:09:40 UTC 2014 Testing instant messenger for in-match. Also added indication of cat's game for playing tic-tac-toe, incorporated in "activity" log where chat messages display. As well as indication if no longer paired with opponent.
A new version of this scenario was uploaded on Sat Jan 11 19:45:05 UTC 2014 More testing...
A new version of this scenario was uploaded on Sat Jan 11 19:49:38 UTC 2014 More testing...
A new version of this scenario was uploaded on Sat Jan 11 19:57:34 UTC 2014 Bugs fixed
This is probably the easiest networking 2-player gets. And there is a lack of interest and excitement... Oh well, I will move on to other projects like always
Can you tell me exactly how I can find other players to play with? We tried to find each other in the same LAN but the game simply doesn't show any player in the Lobby...
This utility is built on top of UserInfo which stores to a Greenfoot server. So it must be able to communicate with it. In the comment above I should have said "onsite user" 2-player networking.
A new version of this scenario was uploaded on Thu Jan 23 05:23:16 UTC 2014 Added two methods to the BitStringUtil class to aid in encoding/decoding data at the bit level for the String fields of UserInfo. The methods are: evaluateBitString(String) and evaluateToBitString(String)