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Comments for Two Player UserInfo

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A new version of this scenario was uploaded on Thu Jan 09 20:41:00 UTC 2014 Bug fix where the labels for in-match weren't showing
bournebourne

2014/1/9

@lordhershey, I forgot to add something to end the game if it is a cats game =( Though you can always press '1' to return to lobby.
A new version of this scenario was uploaded on Sat Jan 11 19:09:40 UTC 2014 Testing instant messenger for in-match. Also added indication of cat's game for playing tic-tac-toe, incorporated in "activity" log where chat messages display. As well as indication if no longer paired with opponent.
bournebourne

2014/1/11

Fixing bugs...
A new version of this scenario was uploaded on Sat Jan 11 19:45:05 UTC 2014 More testing...
A new version of this scenario was uploaded on Sat Jan 11 19:49:38 UTC 2014 More testing...
A new version of this scenario was uploaded on Sat Jan 11 19:57:34 UTC 2014 Bugs fixed
bournebourne

2014/1/11

This is probably the easiest networking 2-player gets. And there is a lack of interest and excitement... Oh well, I will move on to other projects like always
PhilASPhilAS

2014/1/13

Can you tell me exactly how I can find other players to play with? We tried to find each other in the same LAN but the game simply doesn't show any player in the Lobby...
bournebourne

2014/1/13

This utility is built on top of UserInfo which stores to a Greenfoot server. So it must be able to communicate with it. In the comment above I should have said "onsite user" 2-player networking.
A new version of this scenario was uploaded on Thu Jan 23 05:23:16 UTC 2014 Added two methods to the BitStringUtil class to aid in encoding/decoding data at the bit level for the String fields of UserInfo. The methods are: evaluateBitString(String) and evaluateToBitString(String)