Cool. Every time you click on an object if you told the previous object you clicked on to do something, that object also does it though.
There needs to be a deselection?
And what's causing the lag?
Looks like great potential, but try to ensure it has some connection to the codepoint aim: "The environment, conservation and global warming". However I am a big RTS fan, so hopefully this can get the right mix between gameplay and focus! Good luck :)
Actually, only certain units can. This was a purposefully set limitation for a frontal push. Vertical translation can be only done in battle where units will automatically fill gaps in formation. Coming up soon.
If you would like to present an alternative, make a suggestion for an alternative.
Thank you for the comment.
There is no bounds in scrolling to the left. And when you click on the pull-back command, the units do slowly move back out of the playing area when at the edge of "map"
thanks for asking, but no. Although developing the engine was the prime interest, but continuation of the series is just as important! :)
A new version of this scenario was uploaded on Sun Dec 20 05:27:16 UTC 2009
A new version of this scenario was uploaded on Wed Dec 05 05:10:03 UTC 2012
Well, fixed and is now working with the new Greenfoot.
I haven't covered core issues and such, but I have attempted to remedy the lag which I suspect is caused by the inefficient Minimap system.
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