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dan11
dan11 presents ...

2013/11/29

Star Wars Dogfight

Controls:

P1:
Movement 1: w,a,s,d(note that if you hold "up", you will turn until you look straight up)
Movement 2: w,s/a,d(note that in one of the horizontal directions up will be down and vice versa
Fire: space
Switch movement style: 1&2

P2: Movement: arrow keys(note that if you hold "up", you will turn until you look straight up)
Movement 2: up arrow, down arrow/left arrow, right arrow(note that in one of the horizontal directions up will be down and vice versa)
Switch movement styles: 3&4
Fire: enter

You may fire in bursts of five or semi-auto

UPDATE 0.2 (12/18/13):
-Optional alternate movement style
-Sliding score board (red slider move to winning ship's side)
-Explosions replaced with spinning
-"Hit" sound added
-Minor code changes

UPDATE 0.2.1 (1/8/14):
-Sliding scoreboard now moves twice as quickly
-Minor code improvements

UPDATE 0.2.2 (1/22/14):
-Movement style 2 can now be used with left right/ad control
-Bolts now fire from perfect centre of fighters
-Minor code changes






3539 views / 22 in the last 7 days

Tags: space game shooting player star wars two planes

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A new version of this scenario was uploaded on Fri Nov 29 04:55:40 UTC 2013
A new version of this scenario was uploaded on Wed Dec 18 23:34:19 UTC 2013
A new version of this scenario was uploaded on Wed Dec 18 23:48:11 UTC 2013
IchBinAuslanderIchBinAuslander

2013/12/18

It takes a really long time to win.. maybe make the hit's cost more or the bar smaller?
dan11dan11

2014/1/9

Hits now make the bar move more.
A new version of this scenario was uploaded on Thu Jan 09 00:04:28 UTC 2014
A new version of this scenario was uploaded on Thu Jan 09 00:06:01 UTC 2014
A new version of this scenario was uploaded on Thu Jan 09 00:33:39 UTC 2014
A new version of this scenario was uploaded on Wed Jan 22 23:27:20 UTC 2014

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