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Raycasting with thin walls, windows, multiple floors, elevators, trees, outside, wandering sprite, editor, and fading darkness
Example of A* path-finding.
A game in the works. With combat, skills, quickbars, swimming, line of sight in caves, my custom character limb animations, etc.
Improved version of my Pryo side scroller game
Isometric RPG with a biblical theme
Fight the darkness and its agents.
A game I never finished. There are 3 planets and an asteroid to visit
Simple RTS. Training and 5 unique missions
Isometric tower defense
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