Support classes
The following are generally useful classes that might
be used in more than one scenario. They were ussually developed in the
context of a specific scenario, but should be useful in other contexts,
possibly with a little modification. By publishing the classes here, implicit
permission is granted for you to use these classes in your projects,
modify and distribute them. You should not, however, remove the original
author name. If you modify a class, add your own name as an additional
author (with explanation of the modifications made, if you want), but
acknowledge original authors.
| Class |
Decription |
Sample uses |
|
A class that adds relative 'move' and 'turn' methods
to actors. It is a subclass of Actor (to be used as superclasses
for your own actors).
|
|
| Vector |
A class representing a two-dimensional vector. This
can be used to represent and modify movement of actors. |
Asteroids |
| SmoothMover |
A class that adds smoother movement for fast-moving,
high-resolution worlds (such as typical arcade games) This class
replaces the int-based location with double-based location fields.
It is a subclass of Actor, and can be used as superclass for specific
actors. Requires class Vector. |
Asteroids |
| Plotter |
A class that implements a graph that plots the population
of two actor classes. |
foxes-and-rabbits |
| Explosion |
An explosion. This is an actor class. Also requires explosion.png (put
into images) and Explosion.wav (put
into sounds). |
Lunar-lander
Asteroids |
| Counter |
A counter that displays a number value with a text
prefix. Can be used for points scores, or similar. |
ants
MiksAsteroids
|
| AnimatedActor |
A class that allows an actor to have an animated image. |
Animation |
|